On the Goose
A Mirrors Edge Inspired Game
You're a goose from a long line of master thieves that sets out on multiple fast-paced heists. Parkouring through a medieval city and skillfully evading the town guards.
PROJECT OVERVIEW
The team:
-
3 Level Designers
-
5 Graphic Designers
-
6 Game Programmers
Production time:
-
12 weeks half-speed
​
Engine:
-
Unity
-
FriendshipEngine (Our programmers developed their own Engine)
My Contribution:
-
Level Designing the tutorial/first level.
-
Level Propping / Level Art
-
Member in Story task force
-
Member of enemy task force
REFLECTION
Creating a game inspired by Mirror's Edge but with a twist—playing as a goose thief! It was a totally new experience for me, diving into the world of parkour and fast gameplay. Iterating on the levels and gathering feedback was crucial to making them all super good.
In this project, I was in the Enemy task force. We decided to make the enemies easier to deal with so players could focus more on navigating the environment and pulling off daring heists. It was a strategic decision that allowed us to emphasize the unique gameplay mechanics we were going for.