Chase The Wind
A 3rd Person Obstacle Game
"Chase the Wind" is the first game I worked on at The Game Assembly. Control a paper plane as it glides through the streets of a Japanese city, collecting letters along the way and avoiding obstacles to reach your destination.
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Graphic Designers
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
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Engine:
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Unity
My Contribution:
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Level Designing the tutorial/first level.
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Level Propping / Level Art
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Member in Sound task force
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Member in Story task force
REFLECTION
There were many challenges when I embarked on my first project, but I learned a great deal about Unity and collaborating with a team to create a game. It was hard work, but in the end, our game turned out amazing. I took on the task of creating the tutorial, which was challenging, but it taught me a lot about guiding players and also helped me grow personally.